Announcement

Q&A with the developers #1

Wanderers!

Thank you for your engagement and the huge number of interesting questions; we’ve carefully reviewed them and are ready to share the development team’s responses.

We’ve tried to cover the most relevant and frequently asked topics, from gameplay mechanics to plans for the project’s development.

Below you’ll find answers to selected questions

We have preserved the original spelling and punctuation in the questions. We would also like to note that we tried to avoid posting duplicate questions and answers and did not consider questions that violated the established posting guidelines.

Question: Is it currently possible to find all the blueprints for “modules” and “blocks” in the game?

Answer: Currently, the interface displays all modules available for acquisition. The situation with blocks is different: some of them are not yet available for crafting. In upcoming updates, we will add a full-fledged “schematics collection” that will clearly show all items available for crafting.

Question: I have a question: what will remain on the account after the CBT ends?

Answer: The contents of purchased early access packs will be preserved. However, item parameters may be adjusted.

Question: Hello, will u be able to play with bigger ships?

Answer: We are considering the introduction of large ships as one of the future development directions for the project. However, at this stage, our main focus is on polishing and expanding the current game mechanics.

Question: Is it possible to return to the old building system using cabin energy, or will the current slot-based system stay and be refined?

Answer: We will continue to develop the slot-based system. It provides more opportunities for cabin specialization and allows us to fine-tune the balance without sacrificing the convenience of the constructor. In the future, the constructor’s capabilities will be significantly expanded.

Question: Considering the feedback from the first round and the reception by current players, what was the decision making process behind module loss?

Answer: The module loss mechanic is designed to give weight to the player’s actions and create a sense of real risk. We believe that “high stakes” make victory more valuable. However, we will give players more control over this risk: the game will feature both safer zones (maps) and less risky ways to play.

Question: Are there plans to add a more precise and formalized classification of ships/cabin classes in future updates? For example, a clear division of ships into combat, reconnaissance, engineering, etc.?

Answer: Our building concept gives the player maximum freedom in shaping their role. However, we understand the importance of structure, so we will seek a balance between the basic classes we define and the player’s ability to go beyond them.

Question: Will the game feature only boring, standard humans, or will we see cheerful biomorphs, xenomorphs, or at least some active, aggressive intelligent mold?

Answer: Initially, we plan to focus on humans. Aliens will arrive later, perhaps :)

Question: Will there be any more major reworks, or has the game already settled into a state close to the developers’ vision, with future updates focusing primarily on content additions and balance changes?

Answer: We still have a few major overhauls planned, related to progression and loss of parts. But overall, we can say that we are close to being able to focus entirely on expanding the content.

Question: Will the game feature an open world similar to Star Conflict?

Answer: We are working on expanding the current locations and implementing a global map that will connect separate zones into a single structure.

Question: Will you take any measures to prevent griefing?

Answer: Yes. However, we understand that in the extraction genre, some player behaviors are part of the gameplay, so we do not plan to impose blanket bans. But we will try to help players with tools for detecting traps and methods for bypassing them.

Question: After the full release, will there be any bonuses for those who participated in the CBT?

Answer: Absolutely, test participants will receive commemorative bonuses. We will announce the specific list of rewards closer to the release.

Question: Will the game include some storylines and NPC factions?

Answer: Yes, that is part of our plans. Right now, our priority is fine-tuning combat and economic mechanics, but over time the game world will be filled with a full-fledged storyline and faction interactions.

Question: Why haven’t you implemented direct pitch control via buttons?

Answer: The current control scheme is optimized for maximum convenience for the majority of players. If we see a massive demand for the introduction of manual pitch control, we will consider implementing it.

Question: What direction will the PvP content take for this project? Will it be limited to the current mode, will there be an arena, or can we expect full integration of all content based on Star Conflict’s experience? I’d like to hear the details

Answer: We are focused on the balanced development of both PvP and PvE. Our goal is to create an environment where players who enjoy combat and those who like exploring space can coexist, enriching each other’s experience. We do not plan to directly copy modes from past projects, but we will utilize all the experience we have.

Question: What happened to the system of re-entering the battle? As I recall, sessions were longer in the previous testing, and it worked like this: you’d assemble a group of ships, each of which could leave the battle, and the next one would take its place (1,000 points to build ships so that several can go into battle one by one). Now, this feature still exists according to the hints, but after you pass through the portal, it immediately removes you from the battle.

Answer: We deliberately abandoned this system because it diluted the value of each individual session. The current system emphasizes concentration and a heightened sense of risk in every specific battle.

Question: Hello, are there plans to properly balance the cabins and weapons against each other in the future? Currently, there is a trend toward overpowered large cabins in the game, as they simply allow players to equip numerous auxiliary modules, making the ship more durable, faster, and more maneuverable. I won’t even mention the gameplay with a fully maxed-out golden Nova. There is a clear bias toward explosive weapons; even the estimated power figures for these weapons significantly exceed those of other types.

Answer: Absolutely. Balancing is an ongoing process. The first major changes regarding the effectiveness of various weapon types and cabin parameters will be made in patch 0.2.0, after which balance changes will be regularly implemented in the game.

Question: Would it be possible to add some sort of in game trader(s) to go to to be able to purchase schematics?

Answer: We have been monitoring player experience with obtaining schematics, and we plan to make changes to the acquisition system.

Question: Dear developers, when will it be possible to change the default button mapping on the controller in the game menu for using items, controls, and movement?

Answer: We are already working on expanding the control settings. The ability to fully customize controller button binding will be available in the game soon.

Question: Good afternoon! My question is, when will the roadmap or content plan be available? There is no information anywhere about your plans.

Answer: The roadmap is in the final stages of development. We will publish it as soon as we confirm the exact implementation timelines for key mechanics.

If you didn’t find the answer to your question in this issue of the Q&A, don’t worry: we may address it in future posts.

The next round of question submissions will start later than we mentioned in the initial announcement, but it’s timed to coincide with a major event, after which you’ll definitely have plenty of questions that we’ll be happy to answer!

Thank you for helping us make the game better. We look forward to your new questions!