The rescue pod allows the pilot to continue fighting for survival after the ship is destroyed, reach the gate, and leave the combat zone, saving their life and some of their resources.
The bioresource is the material required to replace and adjust pilot abilities.
The consumables are the single-use items activated in battle that can power up your ship, restore systems, or inflict damage on the enemy.
“Firefly MK2”
Upon activation, releases heat traps that deter homing missiles.
“Remaster MK2” repair kit
Upon activation, restores hull durability and structural parts durability.
“O-Flight МК2” mixture
Upon activation, lowers afterburner and acceleration fuel consumption, and increases maximum speed.
Disables weapons while active.
“Tick-tock MK2” explosive
Upon activation, drops an explosive that detonates after a short period of time and deals damage to enemy ships within a small radius.
“Battery MK2” energy pack
Upon activation, restores the ship’s shield.