Update

Star Wrath 0.3.0: Endurance challenge

Wanderers, 

This update focuses on reworking key gameplay systems: we’ve updated the economy and ships’ balance, improved the ammo mechanics, and added challenges and leaderboards. We’ve also added a second Battle Pass season and a new ship with unique parts.

Challenges and leaderboards

We continue working on implementing new end-game activities, and we’re proud to introduce the challenges system.

All challenges can be divided into three groups:

  • Destruction contracts (challenges that require you to destroy various types of enemies)
  • Resource acquisition contracts (challenges that require you to gather specific resources)
  • Other contracts (challenges that are difficult to categorize, such as to open a specific number of containers)

Three random challenges will be available during a week.

In the future, we plan to expand and diversify the pool of available contracts and their categories.

Challenges will be updated weekly, and progress toward completing a challenge is only counted upon successfully evacuating from the map.

As you complete the challenges, you earn special points that track your progress toward fulfilling a contract. Upon reaching a certain number of points, you receive “stars” and a special container that may have modules, structural parts, resources, consumables, and rare block schematics.

Leaderboard

our progress towards completing weekly challenges is recorded in a leaderboard. At the end of the week, the top 50 wanderers with the highest scores will be rewarded with special containers according to their rating, as follows:

  • The wanderer who takes 1st place receives a gold reward container, which is guaranteed to contain a block schematic in addition to the common rewards;
  • Wanderers who take 2nd–10th place receive a silver reward container;
  • Wanderers who take 11th–50th place receive a bronze reward container.

Reward containers may have modules, structural parts, resources, consumables, and rare block schematics.

In-game store and currency

The 0.3.0 update introduces an in-game store and a currency that you can use to make purchases in it. As the game develops, we will add various new categories and items to the store.

Gold coins (“Gold” for short) are a particularly valuable currency in the world of Star Wrath.

Currently, the currency can be used for the following:

  • Exchanging the currency for Credits in the in-game store;
  • Activating Premium access to the Battle Pass, as well as purchasing its levels.

Once the closed beta testing ends or in the event of any interim resets of your game progress, all purchased currency will be added to your account again.

How “Gold” came to be

Shortly before the Catastrophe, a physical currency in the form of interplanetary gold coins was introduced to facilitate trading between the colonies of the Solar System.

After the destruction of Earth, most of the gold reserves disappeared along with industry, whilst the extraction and processing of the metal in space proved too complex and costly. Consequently, the surviving pre-war coins quickly became a universal currency.

Each coin is minted to the standards of the old Earth and has a unique metal structure that cannot be reproduced using modern technology. Attempts to remelt or counterfeit such coins are easily detected by scanners.

Battle Pass and the new “Full Moon” ship

We’ve updated the Battle Pass, changed the rewards, and introduced a Premium section of the pass, which you can purchase for 2500 gold.

The key reward of the season is the new “Full Moon” ship. It includes a unique set of blocks, the light “Selene” cabin, and a special “Tide” wing, which improves the ship’s deceleration and allows for more precise speed control during maneuvers.

As you progress through the Battle Pass levels, you’ll be able to get resource containers, blocks, modules, consumables, and rare schematics to help you upgrade your ships and prepare for battles to come.

Complete missions, earn experience, and unlock new Battle Pass levels to claim all the seasonal rewards.

Missions

  • The number of “Detectors” required to upgrade the module workbench to level 2 reduced from 5 to 2.
  • “Spectrometer” is no longer included in the recipe for upgrading the modules workbench to level 2.
  • The number of “Interferometers” required to upgrade the module workbench to level 3 reduced from 10 to 2.
  • The number of “Spectrometers” required to upgrade the module workbench to level 3 is now 5.
  • The number of resources required to upgrade the block workbench to level 3 reduced as follows:
    • Titanium: from 50 to 20.
    • Reactor Y-62: from 5 to 3.
    • Reactor Z-40: from 3 to 1.
  • The amount of “Firmware: Gamma” resources required to produce the rare “Nova” cabin reduced from 9 to 3.
  • In the “Long-range raid” mission, the number of “Flight path compensators” and “Batteries” required to complete the mission reduced from 20 to 15.

Balance changes

We’ve made extensive balance changes in this update that affect most aspects of the game, largely based on your feedback. Thank you for your active participation in the project’s development!

Weapons

Based on the collected data, your feedback, and a new damage calculation mechanic, we’ve conducted a major overhaul of combat parameters. The main goal of these changes is to make battles more tactical. As a result, a significant portion of the weaponry has been rebalanced, and the significance of energy shields for the ship’s survivability has been substantially revised and reinforced.

Kinetic weapons

  • Standard machine gun
    • Damage reduced by 36%
  • Amplified machine gun
    • Damage reduced by 23%
  • Rapid-fire machine gun
    • Damage reduced by 23%
  • “Chopper” weapon
    • Damage increased by 8%
    • Damage to shields increased by 20%
    • Weapon uses more ammunition
  • “Meridian” weapon
    • Damage increased by 19%
    • Damage to shields increased by 20%
  • Rapid-fre autocannon
    • Damage reduced by 31%
    • Damage to shields increased by 20%
  • Standard autocannon
    • Damage reduced by 9%
    • Damage to shields increased by 20%
  • Standard railgun
    • Damage reduced by 44%
  • Amplified railgun
    • Damage reduced by 57%
    • Weapon mass increased
  • Rapid-fire railgun
    • Damage reduced by 42%
    • Weapon mass reduced
    • Time between shots increased from 0.4 to 0.85 sec.
    • Reload time increased by 2 sec. 
  • Kinetic shotgun
    • Damage reduced by 15%
    • Weapon uses more ammunition

Energy weapons

  • Plasmer
    • Damage increased by 80%
  • Plasma shotgun
    • Damage reduced by 15%
    • Ammunition type changed to “Plasma cartridge”
  • Plasma gun
    • Damage increased by 11%
  • Amplified plasma gun
    • Damage reduced by 30%

Rocket blocks

  • Blade RP
    • Unguided missiles completely reworked
    • New type of ammunition: Unguided missile
  • Hammer RP
    • Unguided missiles completely reworked
    • New type of ammunition: Unguided missile
  • Stiletto RP
    • Unguided missiles completely reworked
    • New type of ammunition: Unguided missile
  • “Storm” LS
    • Damage increased by 30%
  • “Cedar” LS
    • Damage increased by 77%
  • “Hail” LS
    • Damage increased by 3%

Ammunition

As part of the ammunition system changes, the “Rocket” type has been split into two separate categories for more precise customization and clearer use cases:

  • Smart missile: used by Launching Systems (LS)
  • Unguided missile: used by Rocket Pods (RP)

🤝 Weapons now use as many rounds as the number of shots fired per salvo.

The number of rounds you can take into battle now changes in relation to the rarity of the cabin.

The maps now have hackable containers that can be used to replenish your ammunition; once you open one of them, you are guaranteed to receive kinetic and plasma rounds, as well as one of the two types of rockets.

The number of rounds you can produce in the workshop was reduced as follows:

  • 20mm bullets and Plasma cartridges: from 1000 to 700.
  • 120mm bullets and Plasma units: from 200 to 150.

Shields

  • The energy of cabins’ shields increased by 2.6 times
  • The energy of cabins’ shields is further increased depending on their rarity:
    • Common: remains unchanged
    • Uncommon: increased by 20%
    • Rare: increased by 40%
  • Uncommon Restoring shield
    • Shield energy restoration increased by 50%
  • Rare Volumetric shield
    • Shield energy increased by 20%
  • “Shield emitter” module
    • Efficiency reduced by 20%

Ship mass and control

We have reworked the effect of mass on the ship’s behavior in flight. Acceleration and maximum speed now depend much more heavily on a ship’s mass: the heavier the ship, the more noticeable the effect of inertia and the harder it is to change direction quickly. Light ships, on the other hand, have significantly higher tilt speeds and better response to controls.

Ships have also become slightly more vulnerable to collisions with asteroids and other objects.

Some existing blocks now have durability types: heavy (armored) blocks have increased durability, while light blocks break more easily but reduce the ship’s mass.

Changes have also been made to engines. Common propulsion engines now have a slightly smaller impact on maneuverability but a greater impact on maximum speed. Rare engines now provide an increased speed bonus.

List of blocks with modified durability types:

Heavy blocks

  • “Cerberus” heavy weapons block
  • “Witch” energy weapons block
  • “Hydra” LS block
  • “Pelican” propulsion engine block
  • “Carapace” armor
  • “Karapax” armor
  • “Mask” arsenal block
  • “Air wedge” wing

Light blocks

  • “Manticore” light weapons block
  • “Banshee” energy weapons block
  • “Lamia” LS block

Credits and workshop

  • Producing modules in the workshop requires credits based on their rarity:
    • Common: 10 credits
    • Uncommon: 25 credits
    • Rare: 50 credits
  • Producing consumables in the workshop requires credits based on their rarity:
    • Common: 5 credits
    • Rare: 10 credits
  • Resources can no longer be purchased in the workshop.
  • Increased the number of credits required to upgrade cabins.

Miscellaneous

  • The storage capacity is now limited to 2 million units with the option to upgrade to 3 million units.
  • Increased the amount of experience required to raise the player’s level.
  • Group display has been added to combat.
  • Each group member now has their own tag color.
  • Improved a number of visual effects.
  • Improved a number of sounds and sound effects.
  • Improved the display of user markers in combat.
  • Improved lighting in the hangar.
  • Improved a number of textures.
  • Improved the visual appearance of stations on the “Moon” map.
  • Improved some of the shield restoration visual effects.
  • Improved the visual appearance of the Space elevator on the “Moon” map.
  • 🤝Fixed a bug that caused an invisible wall to appear on the “Deimos station” map.