
Star Wrath 0.2.0: Anomalous conditions

For this update, we focused on the gameplay dynamics: we introduced modifiers for the maps, added new dangerous enemies, and expanded the possibilities for interaction between players.
Map modifiers

The battles at the locations you’ve discovered will now have more variety! The modifier system changes not only the gameplay but also the visual atmosphere of the maps: depending on the active modifier, the lighting, fog density, and visual effects at the stations will change.
At this time, we are ready to introduce two modifiers: “Cooperation” and “Surplus resources”. The modifiers will be available on a specific schedule.
Cooperation
This modifier was created in part thanks to your feedback and suggestions! When it’s active, wanderers can no longer deal damage to one another, but the conditions in the area change significantly: the total number of NPCs increases, their ships become stronger and more dangerous, and a reinforced caravan with powerful defenses appears on the map. Be sure to enlist the support of your new allies to defeat these stronger enemies and claim valuable loot!
This modifier is available to players with an account level of 10 or higher.
Surplus resources
This modifier doesn’t change the rules of the game as drastically as “Cooperation”, but it does offer wanderers the chance to profit from technogenic resources, which can now be found in abundance in certain areas of the location. However, it’s not that simple: the loot zones are guarded by heavily armed defense ships, and any attempt to leave the location will be met with resistance from special NPCs.
This modifier is available to players with an account level of 5 or higher.
Map modifiers schedule:
Modifier: Cooperation
Active Monday through Friday. The map changes every 2 hours.
Modifier: Cooperation
Active Monday through Friday. The map changes every 2 hours.
- Moon:
- From 00:00 to 02:00 GMT
- From 06:00 to 08:00 GMT
- From 12:00 to 14:00 GMT
- From 18:00 to 20:00 GMT
- “Deimos” station
- From 02:00 to 04:00 GMT
- From 08:00 to 10:00 GMT
- From 14:00 to 16:00 GMT
- From 20:00 to 22:00 GMT
- Antaeus’ station
- From 04:00 to 06:00 GMT
- From 10:00 to 12:00 GMT
- From 16:00 to 18:00 GMT
- From 22:00 to 00:00 GMT
Modifier: Surplus resources
Active Saturday through Sunday. The map changes every 2 hours.
Modifier: Surplus resources
Active Saturday through Sunday. The map changes every 2 hours.
- Moon:
- From 00:00 to 02:00 GMT
- From 06:00 to 08:00 GMT
- From 12:00 to 14:00 GMT
- From 18:00 to 20:00 GMT
- “Deimos” station
- From 02:00 to 04:00 GMT
- From 08:00 to 10:00 GMT
- From 14:00 to 16:00 GMT
- From 20:00 to 22:00 GMT
- Antaeus’ station
- From 04:00 to 06:00 GMT
- From 10:00 to 12:00 GMT
- From 16:00 to 18:00 GMT
- From 22:00 to 00:00 GMT
New enemies
To make the experience of playing with modifiers even more exciting, we’ve created unique enemies for each one.
When the “Surplus resources” modifier is active on the map, Sentries will appear as soon as you activate a gate. They are highly maneuverable ships equipped with long-range railguns that keep their distance and operate in pairs.
When the “Cooperation” modifier is active, you may encounter Reinforced сaravans: a special group of ships consisting of three transport ships with enhanced energy shield durability, escorted by reinforced defenders. These transport ships contain extremely valuable loot, and only those who work as a team will be able to take down the convoy.
Balance changes
We’ve been monitoring the statistics and your feedback since the start of the closed beta testing, and we’re ready to present the first set of changes aimed at balancing most weapon modules.
- Levelling up the cabin no longer affects the level of structural parts
- Standard autocannon
- Damage increased by 30%
- Kinetic shotgun
- Damage reduced by 23%
- Spread increased
- Firing range reduced
- “Chopper” weapon
- Damage reduced by 7%
- Spread increased
- Magazine size reduced to 2
- Reload time reduced to 8 seconds
- “Meridian” weapon
- Damage reduced by 5%
- Firing range reduced
- Preinstalled machine gun
- Accuracy significantly increased
- Amplified machine gun
- Damage reduced by 15%
- Spread increased
- Preinstalled railgun
- Magazine size increased to 12
- Reload time reduced to 9 seconds
- Rapid-fire railgun
- Magazine size increased to 12
- Reload time reduced to 9 seconds
- Plasmer
- Damage reduced by 5%
- Firing range reduced
- Amplified plasma gun
- Magazine size increased to 45
- Spread increased
- Preinstalled blaster
- Damage reduced by 30%
- Optimal firing range increased
- Preinstalled LS (Preinstalled missiles)
- Damage increased by 25%
- “Cedar” LS (Amplified missiles)
- Damage increased by 25%
Gestures and custom markers
Based on your feedback, we’ve introduced a system for players to communicate using gestures. Now you can show your opponent what you think of them! You can bring up the gesture wheel by pressing the “V” key (by default).
In addition, you can now mark objects of interest on the map. Now you can quickly point out where the gates are or tell an ally which enemy to attack.
Global map and interface changes

A special menu now provides a clear overview of both the map and its modifier when you select a location for your next battle.
We have also implemented various interface changes that improve information density and user experience:
- Added the schematics collection
- Members of the same group are now always visible on the radar and in the HUD
- You can quickly remove installed modules in the preparation window before battle
Miscellaneous
General
- Antaeus’ station and “Deimos” station are now only available after reaching account level 3.
- Improved matchmaking
- Changed the Gate terminals locations
- Allied projectiles now pass through the shields of allied ships
- Improved a number of sounds and sound effects
- Removed the assignments to destroy other players’ ships
Graphics
- Improved evacuation Gate effects on maps
- Improved some visual effects
- Improved the visual appearance of clouds
- Improved pilot animations
- Improved the “Nova” cabin model
Descriptions and texts
- Speed units have been converted to meters per second
- Changed a number of in-game texts and descriptions
Bug fixes
- Fixed the mechanics of the “Tick-tock” explosive
- Fixed a bug that caused with automatic language selection upon entering the game
- Fixed a bug that caused certain weapon types to not reload
- Fixed a bug that caused incorrect modules to be installed with in the “Nemesis” cabin
- Adjusted the loot dropped by drillers
- Adjusted modules in structural parts received from the battle pass rewards
- Adjusted the modules dropped by NPCs
- Fixed several bugs affecting the controller
- Fixed several bugs in the ship constructor





